Atlas Map Documentation
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Atlas Map Documentation
A comprehensive guide on creating maps and game modes for Atlas.
Latest Map Specification:
1.0.6
XML Modules
Core Modules
Authors and Contributors
Checks
Facts/MVP Settings
Groups
Items & Loadouts
Localization
Map Tutorials
Objectives
Regions
Root Map Element
Spawns
XML Includes
General Game Components
Broadcasts
Chat Channels
Chest Refill
Custom Projectiles
Destroyable Phases
Elimination
Kits
Remove, Repair, and Keep
Zones
Miscellaneous Modules & Features
Compasses
Damage Modification
Damage Module
Decay Areas and Phases
Ender Chests
Fake GUIs
Kills/Deaths
World Modification
Special Game Types
Walls
Arcade Games
Musical Carts
Advanced Modules
Custom Resource Packs
Executors
Match States
Module Groups
Results
Schematic Loading/Creation
Shops Module
XML Conditionals
Core Modules
Authors and Contributors
Checks
Facts/MVP Settings
Groups
Items & Loadouts
Localization
Map Tutorials
Objectives
Regions
Root Map Element
Spawns
XML Includes
General Game Components
Broadcasts
Chat Channels
Chest Refill
Custom Projectiles
Destroyable Phases
Elimination
Kits
Remove, Repair, and Keep
Zones
Miscellaneous Modules & Features
Compasses
Damage Modification
Damage Module
Decay Areas and Phases
Ender Chests
Fake GUIs
Kills/Deaths
World Modification
Special Game Types
Walls
Arcade Games
Musical Carts
Advanced Modules
Custom Resource Packs
Executors
Match States
Module Groups
Results
Schematic Loading/Creation
Shops Module
XML Conditionals
Specification Version History
Track all the changes that have happened with each specification update.
1.0.1
ADDED:
Kit Check
BREAKING:
Kit IDS are now required.
1.0.2
ADDED:
TNT Customization
DEPRECATED:
Chat Channels
CHANGE:
Objective repair rules are now ignored by default.
1.0.3
ADDED:
Disable Stats
ADDED:
Entity
REMOVED:
Chat Channels
CHANGE:
Auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match
1.0.4
ADDED:
Elimination Check
ADDED:
Ender Chests
ADDED:
Executor Triggers
ADDED:
Explosion Check
ADDED:
Fake GUIs
ADDED:
Participating Check
ADDED:
Randomizer
ADDED:
Spectating Check
ADDED:
Stored Enchantments
ADDED:
Vehicle
ADDED:
Void Check
CHANGE:
Item effects now must be wrapped in corresponding sub-tags.
CHANGE:
Item enchantments now must be wrapped in corresponding sub-tags.
CHANGE:
Void regions now have configurable min/max/ignored-blocks
1.0.5
BREAKING:
Walls are no longer objectives and are now their own module.
CHANGE:
Elimination is now enabled by walls.
CHANGE:
Objectives are now created by the walls module.
1.0.6
LATEST
BREAKING:
Rectangles now require min/max values.
CHANGE:
All vectors now support decimals.