A comprehensive guide on creating maps and game modes for Atlas.
<decay>
This module is used to make blocks change phases under players and eventually fall at the specified time.
<area>
These represent areas of the map that the decay module should work inside of.
Attribute | Description | Type | Default |
region | The region that the block decay should act inside of. This can either be in ID form, or as a nested XML tag in the syntax of a region. | Region | |
fall-delay | Time after the last phase completes before the blocks should turn into falling sand. This attribute denotes a period of time and can either be in seconds or in a period format. Formats are as follows: d - days h - hours m - minutes s - seconds These can be combined to create any period. No spaces are allowed. | Duration | 4 |
<phase>
These denote materials that the blocks will change into in order before falling.
Description | Type |
Material of the phase. A material is defined in the syntax of matname:damage when matname is the name of the material and damage is the damage value of the material. A damage value is not required. | Singular Material Matcher |
Attribute | Description | Type | Default |
delay | How long this phase should last before the next phase is applied. This attribute denotes a period of time and can either be in seconds or in a period format. | Duration | 3 |