A comprehensive guide on creating maps and game modes for Atlas.
<states>
This module can be used to modify states that the match goes through.
<state>
A state that will be reached in the lifetime of the match.
Attribute | Description | Type | Default |
id | The globally unique ID of this feature. This can be used to reference this feature from other parts of the XML. | Feature ID | |
playing | If the match should be marked as playing during this state. | True/False | true |