A comprehensive guide on creating maps and game modes for Atlas.
<world>
This module can be used to configure different options about the match world.
<gamerules>
Use this to modify game rules for the match world.
Description | Type |
The value that the game rule should be set to. This directly mirrors the /gamerule command | Text |
Attribute | Description | Type |
TAG NAME | The game rule to be modified | Game Ruledofiretick ,dotiledrops ,domobloot ,mobgriefing ,naturalregeneration ,dodaylightcycle |
<mobs>
This is used to control which mobs spawn and how they can be spawned.
Attribute | Description | Type |
check | Check that should be ran before a mob spawns. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<storm>
This is used to set the initial weather state to stormy or clear.
Description | Type |
If the world should start raining/snowing | True/False |
<weather>
This is used to control when the weather state of the world can change.
Attribute | Description | Type |
check | Check that should be ran before the weather changes. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<difficulty>
This is used to set the difficulty of the match world.
Difficulty affects hunger, mob damage, etc.
Description | Type |
The difficulty of the match world. | Difficultypeaceful ,easy ,normal ,hard |
Use this to change the location that Atlas should load the world files from.
This is useful when combined with conditionals so that different worlds load based on variables.
Attribute | Description | Type |
path | The path to the level.dat and region files. | Text |
<type>
Use this to set the type of the match world.
This should not be confused with biomes.
The advantage of using the flat world type is that there is no black horizon line.
Description | Type |
The type of the match world. | World Typenormal ,flat ,version 1 1 ,large biomes ,amplified ,customized |