A comprehensive guide on creating maps and game modes for Atlas.
<kills>
This module can be used to apply checks to kills and deaths and to give out kill rewards.
<rewards>
This is used to reward loadouts to players upon successful kills.
Attribute | Description | Type |
loadout | Loadout that should be given to the player upon a kill. The id of the loadout for reference. | Loadout ID |
check | Check that should be ran before the loadout is rewarded to the killer. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<death-check>
<kill-check>
Checks that should run before players can get a kills/deaths.
Attribute | Description | Type |
kill-check | Check that should be ran before a player can get a kill. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
death-check | Check that should be ran before a player can die. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |