Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Kills/Deaths<kills>

This module can be used to apply checks to kills and deaths and to give out kill rewards.

Kill Rewards<rewards>

This is used to reward loadouts to players upon successful kills.

<loadouts>
  ...
  <loadout id="kill-reward">
    <item material="golden apple" />
  </loadout>
</loadouts>

<kills>
  <rewards>
    <reward loadout="kill-reward" />
  </rewards>
</kills>

Kill Rewards Attributes
AttributeDescriptionType
loadout

Loadout that should be given to the player upon a kill.

The id of the loadout for reference.

Loadout ID
check

Check that should be ran before the loadout is rewarded to the killer.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check

Kill/Death Checks<death-check><kill-check>

Checks that should run before players can get a kills/deaths.

<kills>
  <kill-check id="only-red" />
  <death-check id="in-mid" />
</kills>

<checks>
  <holding material="diamond sword" id="only-red" />
  <on-ground id="in-mid" />
</checks>

Kill/Death Checks Attributes
AttributeDescriptionType
kill-check

Check that should be ran before a player can get a kill.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check
death-check

Check that should be ran before a player can die.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check