Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Root Map Element<map>

This is the main, root element the all maps must provide. Every subsequent element is nested inside the map element. Note that for an XML file to be valid, it must contain the header.

Main Map Configuration

These attributes contain key configuration options about the map.

<!--<?xml version="1.0" encoding="UTF-8"?> -->

<map name="Chopped" version="1.9.0" spec="1.0.4">...</map>

Main Map Configuration Attributes
AttributeDescriptionType
name

The name of the map.

Text
slug

The network identifiable slug for the map. THis is used for things such as ratings and stats.

This should usually be left to Atlas, unless you change the name of the map and want to keep ratings data.

Text
spec

The version of the Atlas XML specification.

Specification Version

1.0.0 - 1.0.6
version

The version of the map.

Semantic Version
Possible Values
genre

The genre of the map. Atlas will attempt to determine the genre based on the modules used in the map if this is not provided.

Map Genre

nebula,koth,ctf,tdm,mix,elimination,
sky wars,walls,arcade

Game Types<gametype>

Game Types are used to group maps with similar objectives together for various UI applications.

<gametype>dtm</gametype>

Element Text

DescriptionType

The game type of this map.

Game Type

ctw,dtc,dtm,elimination,
hill,lcs,lts,score,walls