A comprehensive guide on creating maps and game modes for Atlas.
This is the main, root element the all maps must provide. Every subsequent element is nested inside the map element. Note that for an XML file to be valid, it must contain the header.
These attributes contain key configuration options about the map.
The name of the map.
The network identifiable slug for the map. THis is used for things such as ratings and stats.
This should usually be left to Atlas, unless you change the name of the map and want to keep ratings data.
The version of the Atlas XML specification.
The version of the map.
The genre of the map. Atlas will attempt to determine the genre based on the modules used in the map if this is not provided.
Game Types are used to group maps with similar objectives together for various UI applications.
The game type of this map.