A comprehensive guide on creating maps and game modes for Atlas.
This module is used to modify the amount of damage caused by an action based on a check.
This represents a check in relation to a damage type with a modifer and number action.
A specific damage type or `all` can be used to match all damage events.
The damage type to modify.
The amount of damage that should be used with the number action.
|Number (With Decimal)|
The action which is applied to damage caused by the event.
Check that should be ran before the damage is modified.
This can either be in ID form, or as a nested XML tag in the syntax of a check.