Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Damage Modification<modify-damage>

This module is used to modify the amount of damage caused by an action based on a check.

Modifier<mod>

This represents a check in relation to a damage type with a modifer and number action.

A specific damage type or `all` can be used to match all damage events.

<modify-damage>
  <mod mod="300" action="set">fall</mod>
  <!-- Fall damage is always deadly -->
</modify-damage>

Element Text

DescriptionType

The damage type to modify.

DamageCause
Possible Values
Modifier Attributes
AttributeDescriptionType
mod

The amount of damage that should be used with the number action.

Number (With Decimal)
action

The action which is applied to damage caused by the event.

Number Action

none - Perform no action and keep damage caused by the event the same.,
set - Set damage caused by the event to the supplied number.,
add - Add the supplied number to damage caused by the event.,
subtract - Subtract the supplied number from damage caused by the event.,
multiply - Multiply the supplied number with damage caused by the event.,
divide - Divide damage caused by the event by the supplied number.,
power - Raise damage caused by the event by the supplied number.
check

Check that should be ran before the damage is modified.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check