A comprehensive guide on creating maps and game modes for Atlas.
This module is used to modify the amount of damage caused by an action based on a check.
This represents a check in relation to a damage type with a modifer and number action.
A specific damage type or `all` can be used to match all damage events.
The damage type to modify.
The amount of damage that should be used with the number action.
|Number (With Decimal)
The action which is applied to damage caused by the event.
none - Perform no action and keep damage caused by the event the same.,
set - Set damage caused by the event to the supplied number.,
add - Add the supplied number to damage caused by the event.,
subtract - Subtract the supplied number from damage caused by the event.,
multiply - Multiply the supplied number with damage caused by the event.,
divide - Divide damage caused by the event by the supplied number.,
power - Raise damage caused by the event by the supplied number.
Check that should be ran before the damage is modified.
This can either be in ID form, or as a nested XML tag in the syntax of a check.