A comprehensive guide on creating maps and game modes for Atlas.
This module is used to customize where a player's compass points based on various conditions.
If multiple compasses are defined, checks will be used to determine which target is assigned to each player.
The targeting mode/point of the compass.
If 'enemy' is supplied, the compass will point to the closest enemy
If not, the compass will point to the provided x,y,z coordinate.
Check that should be ran when deciding which compass target to choose for each player..
This can either be in ID form, or as a nested XML tag in the syntax of a check.