Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Damage Module<damage>

The damage module can be used to disable specific types of damage based on checks.

Damage

These tags contain checks that are ran before damage occurs during the match.

<damage>
  <disable>
    <all>
      <damage>fall</damage>
      <inside>
        <region>
          <above y="-1" />
        </region>
      </inside>
    </all>
  </disable>
</damage>

Damage Attributes
AttributeDescriptionType
disable

Check that should be ran before damage is applied to a player or entity.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check