Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Damage Module<damage>

The damage module can be used to disable specific types of damage based on checks.


These tags contain checks that are ran before damage occurs during the match.

          <above y="-1" />

Damage Attributes

Check that should be ran before damage is applied to a player or entity.

This can either be in ID form, or as a nested XML tag in the syntax of a check.