A comprehensive guide on creating maps and game modes for Atlas.
<damage>
The damage module can be used to disable specific types of damage based on checks.
These tags contain checks that are ran before damage occurs during the match.
<damage>
<disable>
<all>
<damage>fall</damage>
<inside>
<region>
<above y="-1" />
</region>
</inside>
</all>
</disable>
</damage>
Attribute | Description | Type |
disable | Check that should be ran before damage is applied to a player or entity. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |