A comprehensive guide on creating maps and game modes for Atlas.
<elimination>
The elimination module is used to remove players from matches after a certain amount of deaths.
It should be noted that auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match.
Specification | Changes |
1.0.3 | Auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match |
The main configuration for the elimination module.
Attribute | Description | Type | Default |
lives | The amount of deaths a player is allowed before they are eliminated. | Number (Without Decimal) | 1 |
enable-on-start | If elimination should be enabled when the match starts. If this is false, the module will need to be enabled with an executor. | True/False | true |
strike-on-eliminate | If lightning should strike at the location a player dies when they are eliminated. | True/False | false |
check | Check that should be ran before a life is subtracted due to a death. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |