A comprehensive guide on creating maps and game modes for Atlas.
The elimination module is used to remove players from matches after a certain amount of deaths.
It should be noted that auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match.
|Auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match
The main configuration for the elimination module.
The amount of deaths a player is allowed before they are eliminated.
|Number (Without Decimal)
If elimination should be enabled when the match starts. If this is false, the module will need to be enabled with an executor.
If lightning should strike at the location a player dies when they are eliminated.
Check that should be ran before a life is subtracted due to a death.
This can either be in ID form, or as a nested XML tag in the syntax of a check.