A comprehensive guide on creating maps and game modes for Atlas.
The elimination module is used to remove players from matches after a certain amount of deaths.
It should be noted that auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match.
|1.0.3||Auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match|
The main configuration for the elimination module.
The amount of deaths a player is allowed before they are eliminated.
|Number (Without Decimal)|
If elimination should be enabled when the match starts. If this is false, the module will need to be enabled with an executor.
If lightning should strike at the location a player dies when they are eliminated.
Check that should be ran before a life is subtracted due to a death.
This can either be in ID form, or as a nested XML tag in the syntax of a check.