Atlas Map Documentation

A comprehensive guide on creating maps and game modes for Atlas.

Elimination<elimination>

The elimination module is used to remove players from matches after a certain amount of deaths.

It should be noted that auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match.

SpecificationChanges
1.0.3Auto-respawn is automatically enabled on elimination maps to prevent players from prolonging the match

Configuration

The main configuration for the elimination module.

<elimination lives="3" />

Configuration Attributes
AttributeDescriptionTypeDefault
lives

The amount of deaths a player is allowed before they are eliminated.

Number (Without Decimal)1
enable-on-start

If elimination should be enabled when the match starts. If this is false, the module will need to be enabled with an executor.

True/Falsetrue
strike-on-eliminate

If lightning should strike at the location a player dies when they are eliminated.

True/Falsefalse
check

Check that should be ran before a life is subtracted due to a death.

This can either be in ID form, or as a nested XML tag in the syntax of a check.

Check