A comprehensive guide on creating maps and game modes for Atlas.
<projectiles>
Use this module to create custom projectiles. These can be referenced by id in loadouts.
<projectile>
This represents a custom projectile that can be shot from bows or items.
Attribute | Description | Type | Default |
id | The globally unique ID of this feature. This can be used to reference this feature from other parts of the XML. | Feature ID | |
name | Name of the custom projectile for use in death messages and cool-down alerts. | Localized String | |
type | The type of entity to shoot out of the player. | EntityType Possible Values | |
damage | Amount of damage the projectile will do when it hits the player. | Number (With Decimal) | 1.0 |
velocity | The velocity of the projectile. | Number (With Decimal) | 1.0 |
loadout | The id of the strike loadout for reference. | Strike Loadout ID | |
cooldown | The time it takes for the projectile item to be used again after use. This attribute denotes a period of time and can either be in seconds or in a period format. Formats are as follows: d - days h - hours m - minutes s - seconds These can be combined to create any period. No spaces are allowed. | Duration | 0 |
mount | If the player should mount the projectile after it is fired. | True/False | false |