A comprehensive guide on creating maps and game modes for Atlas.
<items>
This module is used to modify which items are dropped, kept, and which tools are repaired when picked up.
<keep-armor>
This feature is used to modify which armor are kept by players across lives.
<items>
<!-- keep diamond helmet in inventory after death -->
<keep-armor>
<any>
<material>diamond helmet</material>
</any>
</keep-armor>
</items>
Attribute | Description | Type |
check | Check that should be ran before armor is kept. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<keep-items>
This feature is used to modify which items are kept by players across lives.
<items>
<!-- keep diamond sword in inventory after death -->
<keep-items>
<any>
<material>diamond sword</material>
</any>
</keep-items>
</items>
Attribute | Description | Type |
check | Check that should be ran before an item is kept. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<remove-drops>
This feature is used to modify which items can be dropped by players/blocks.
<items>
<!-- remove all glass and wood when dropped -->
<remove-drops>
<any>
<material>glass</material>
<material>wood</material>
</any>
</remove-drops>
</items>
Attribute | Description | Type |
check | Check that should be ran before an item is allowed to be dropped. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<repair-tools>
This feature is used to modify which tools are repaired when a player picks up a matching tool.
<items>
<repair-tools>
<any>
<material>stone sword</material>
<material>leather helmet</material>
<material>leather chestplate</material>
</any>
</repair-tools>
</items>
Attribute | Description | Type |
check | Check that should be ran before a tool is repaired. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |