A comprehensive guide on creating maps and game modes for Atlas.
<items>
This module is used to modify which items are dropped, kept, and which tools are repaired when picked up.
<keep-armor>
This feature is used to modify which armor are kept by players across lives.
Attribute | Description | Type |
check | Check that should be ran before armor is kept. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<keep-items>
This feature is used to modify which items are kept by players across lives.
Attribute | Description | Type |
check | Check that should be ran before an item is kept. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<remove-drops>
This feature is used to modify which items can be dropped by players/blocks.
Attribute | Description | Type |
check | Check that should be ran before an item is allowed to be dropped. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
<repair-tools>
This feature is used to modify which tools are repaired when a player picks up a matching tool.
Attribute | Description | Type |
check | Check that should be ran before a tool is repaired. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |